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Tara’s Locket is a short story adventure for 5-7 year olds set in a beautifully illustrated world in a unique virtual reality experience.
Exciting times! And with one of my favourite companies as well.
Global sales of smartphone VR headsets to grow fivefold from 2017 to 70 million by 2021, and Sales of dedicated VR headsets to grow to 22 million.
Ride roller coasters and theme parks in VR - lost ones from a long time ago. Because why not?
The first virtual reality app for language education to combine chatbots with speech recognition in virtual reality.
Thousands of Brits are taking to the streets across the UK in a bid to ‘snatch’ their share of up to £3 million, through AR.
Almost 90% claimed they weren't interested in using AR in 2017.
Blackjack Bailey VR is a casual, casino card game for virtual reality.
So last night I treaded where few men have stepped before, and taken a look at VR pornography in PornHub.
We’re in a unique moment in time which offers us the opportunity to blend traditional methods of filmmaking developed during the past 100 years with a new set of creative tools and displays in immersive content that allows filmmakers to engage and produce emotion in new and exciting ways.
As we head into 2017, discussions on virtual reality (VR) will begin to take centre stage once again as one of the hot topics for this year.
The State of VR in 2017 is a free white paper covering the immersive reality industry. It is following some upcoming trends and companies working in sectors from gaming to medical to e-commerce, while focusing on how the technology benefits each of the industries.
Pebble Studios have made adorable history by taking childhood imagination and turning it into a VR experience. Allowing the children to step into a world of their own imagination made real.
Zeality, the industry's first immersive media platform to bridge the gap between VR content, social engagement, and commerce, introduces Re/Lives. Re/Lives, also known as reaction videos, is an innovative patent-pending feature delivering a unique way to record and share your viewing experience within a 360 video. The feature will allow companies and media brands to drive fan engagement in markets such as Sports and Entertainment, Travel and Tourism, News and Media and more.
Virtual or augmented reality and robots all expected by thrill-seekers in China, research shows 70% of visitors to theme parks in China expect virtual reality experiences and guides at resorts within three years. Just under half (49%) expect to enjoy augmented reality games or be personally assisted by robots, a survey by Omnico has found.