Health and VR is one of my favourite areas to focus on. Beyond the  consumer-facing elements of how it can be used and retail, health VR is one area where it can make a significant and important impact on someone’s life, and genuinely become a positive and healing force. Perhaps more importantly, reports show the impact will be noticeable.

Plextek did a report on the ‘The Future of Connected Home Help,‘ and some of the most interesting findings include:

  • 52% of consumers would be willing to try virtual reality for group rehabilitation, as a significant 78% feeling current rehabilitation methods are just not effective
  • VR systems in the home will empower users to work through rehabilitation and therapy at their own pace, rather than being limited to specific appointment times for hospital treatment
  • Collette’s prediction that technologies in the home such as VR could save the NHS at least 60% on the average cost per patient

What is particularly interesting about these points is its applicability. VR has the flexibility to help these patients at a pace which matches the patients. This follows the Digital Aristotle theory in teaching – if the pace matches what the patient can handle, the recovery would be smoother.

Another really interesting use of VR is from the Reflect Clinic, in breast implant consultations. No, I am not joking.

The clinic came back with this comment: “Using the innovative and portable Crisalix 3D simulation system, Mr Lambe is able to scan patients’ torsos, and in just minutes generate 3D imagery of exactly what different implant options will look like on their own bodies, in their own skin – right down to their birthmarks.

“Additionally, patients can see exactly how they would look – when looking down at their own cleavage – using virtual reality glasses that generate such incredibly lifelike images, patients routinely trick themselves into reaching out to fluff up their virtual reality assets!”

The comment is much more salesey than I would like, but the heart is there – it helps people make crucial decisions on operations and cosmetic changes. The additional layer of VR helps people ‘see’ the difference it would make, and would better help their decision of going forward with the procedure. It shows its applicability.

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