Like I said many times before, ‘immersive reality’ is a much better umbrella term to define the current revolution we are going through than VR and AR. And worse, MR is not spoken as much. That has changed since CES2017, and though the tech has been bubbling in the background for some time, it has now burst forth into the limelight. And one of the coolest pieces of tech is the HoloPortal. And its bloody rad. As someone who tried it before, I HIGHLY recommend it.
And better, its the first of its kind. This is a somewhat older story, but one I must emphasise again – the company is doing some amazing things, and you should be following them.
Ravensbourne and DoubleMe, a company which provides mixed reality holographic experiences has this week launched HoloPortal, the UK’s first facility which captures still or moving objects and generates 3D virtual doubles placing them into virtual reality (VR), augmented reality (AR) and mixed reality (MR) worlds.
HoloPortal which is housed at Ravensbourne and developed by DoubleMe, allows the user to become the content in an efficient affordable process new to the industry. It has a 3D volumetric video system which captures a still or moving target shot from different angles. The system then converts this target into animated 3D models or holographic virtual reality characters in real time. These characters can then be imported into various 3D contexts such as video games, 3D animation, VR, AR, MR (viewed through a Microsoft HoloLens headset) and 3D printing.
HoloPortal has eight HD cameras around the facility to produce holographic VR characters. The characters preserve the original volumetric 3D meshes, movement and the textures (i.e. skin, facial expressions, clothing or moving of subjects such as people or animals).
Founder of DoubleMe, Albert Kim said: “I started the project to address the industry need for simple and affordable 3D character generation by extracting 3D models from videos however, DoubleMe now focuses heavily on the general use of HoloPortal. It is open to the general public and is free to use up to ten minutes of capturing on the premise of making holographic content public.
“We were really impressed with the calibre of industry connections here at Ravensbourne and the opportunities to work with students, staff and the research team to progress HoloPortal was extremely appealing. We are now starting to work with students to capture various 3D models from different courses.”
Holoportal is also being used by Wearable Experience for Knowledge Intensive Training (WEKIT), an ambitious European research and innovation project supported under Horizon 2020, to develop and test a novel way of industrial training enabled by smart wearable technology (WT).