“But the one thing that I always have to fall back on is the amazing VRTK community which is full of great helpful people that are always around in the VRTK slack channel (http://invite.vrtk.io) for me to bounce ideas off or to dump my problems on to. So far, I don’t think there is a single issue that the community hasn’t been able to rally around and solve.”

– Harvey Ball, VR Toolkit


Today I spoke to Harvey Ball, a magnificent man with an amazing bit of tech for rising VR developers.

Hey, its great to speak to you!
Great to speak to you too!

So tell me, what is the VR Toolkit?
VRTK is a toolkit for unity3d that aims to solve many common problems for VR developers making building stuff for VR easy and quick. VRTK attempts to lower the barrier of entry for anyone who wants to get into making VR experiences as I believe the more time creative people can spend on being creative and less time on re-inventing the wheel is only good for the VR platform.

So it streamlines creation?
Yeah, VRTK aims to streamline creation of VR development by providing many out of the box solutions to common problems such as locomotion, interactions, user interfaces, etc. It attempts to be as much drag and drop as possible with script parameters being the way of configuring many of the solutions. However, it also has a powerful scripting side for more seasoned developers who want to use it in their latest creations.

Great choice with Unity – is it the best platform for VR development?
I only really chose unity because I’m new to Unity myself, early 2016 was when I started playing with Unity. I’ve not really looked into any other platform too much to know if Unity is the best. Unreal Engine also looks cool and I believe there are some great tools in Unreal Engine for VR development too. I’d just recommend people play with whatever they find easiest to use and to get into.

What issues did you come across when making this?
There are always a bunch of issues, bugs and re-writes when building any sort of toolkit of this magnitude, especially when I’m doing it all in my spare time (as I still have a full time job!). But the one thing that I always have to fall back on is the amazing VRTK community which is full of great helpful people that are always around in the VRTK slack channel (http://invite.vrtk.io) for me to bounce ideas off or to dump my problems on to. So far, I don’t think there is a single issue that the community hasn’t been able to rally around and solve.

Where do you think VR development will go in the future?
I’d like to see more and more fidelity in the controllers, making it more immersive for players within games. But I’d also like to see improvements over the headsets with things like eye tracking and expression tracking as these can really aid the experience of VR and give a whole load more toys for developers to play with.

Many thanks for speaking to you today!
Thanks a lot for your time!

 

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