Virtual reality is the next big technological trend amongst consumers. When virtual reality headsets were first introduced to the marketplace, they cost upwards of $800. In 2015, this all changed after more companies started manufacturing their own virtual reality headsets and selling them to consumers at affordable prices.
Google Cardboard, for example, is actually a headset made by Google and they are practically giving them away to consumers for free. All you need to do is slide your Android smartphone into the headset and then you’ll have virtual reality.
The idea of integrating the smartphone with the headset is how so many manufacturers are able to sell virtual reality headsets so cheaply. And with this ease of obtaining a virtual reality headset, more content and services are being made available for virtual reality in order to boost consumer interest in it even more.
The two most popular virtual reality headsets that have their own visual systems are Oculus Rift and HTC Vive. However, these headsets are also more expensive which is why consumer interest is leaning toward the Samsung Gear VR. For one thing, this headset costs less than $100 but it doesn’t have its own visual system. Anyone who owns a Samsung Galaxy S6 or S7 smartphone can use that as the headset’s visual system. Since many consumers already own a Galaxy smartphone, this makes the Gear VR a reasonable purchase.
That is why the trend towards these two devices is growing stronger than the trend toward the more expensive VR headsets.
Right now, there are many new virtual reality games being made. Those who own an Oculus Rift or HTC Vive will be able to use the Steam application to purchase games and have them delivered right to your headset. Not only that, but software programs are being introduced to the virtual reality world as well. Imagine being able to paint pictures or design illustrations in a virtual world using your hands and fingers. That is what a VR program like Tilt Brush will allow you to do.
The concept of getting out of our true reality and being placed in a virtual world where there are no rules is definitely appealing to consumers. As more games and programs are made for virtual reality headsets, you’ll be seeing consumer trends moving toward them drastically.
It may even get to a point where VR replaces the traditional computer and desktop games as we know them today.
Dan Whitehouse comes from Into Forward, a cutting edge, industry recognised technology and future trend predictions blog. We use a special blend of machine learning and search data for all our trend predictions! Plan from three years from now and you’ll never fail. We’ll share all we know to keep you in the loop with the next biggest thing in technology, the markets, green tech and many more.