The biggest bet you put on VR is that immersion makes your experience inside VR very real. When AI becomes an integral part of the VR experience, it takes the learning process forward by several leaps. With a plethora of AI options, VR can become much more intuitive, immersive and interactive.
Properly tagged AI data points within the VR, generated from student assessment scores, can rank proficiency in each of the following cognitive domains – Remember, Understand, Apply, Analyze, Evaluate, and Create. But it is important to be proactive in gathering such valuable information, as something added-on at a later stage will not possess the full extent of the information worth retaining.
Virtual Reality and AI will transform how, what, when, and where we learn. “Together they have the potential to dramatically change our lives as students, educators and parents,” said Dave Dolan, Director of Product Management, Veative VR Learn.
To better understand the implications of the nexus between AI and VR in education, we should consider the following.
Reports and Analytics
With AI-powered VR in the classroom, teachers can suss out patterns contained within the data collected, and gain insights about a student from the assessment score. This is a very strong value-add which can assist teachers in understanding student capability, identify gaps, and can lead to personalized moments of instruction, creating more value for students and teachers alike.
For example, we can explore things such as: What is this student good at? How will she likely perform in the upcoming test? Which module should he study next? Which students need help, and in which topic? Which study groups should I make?
These reports can maximize an instructor’s limited time, help to ensure that no students are left behind.
Speech may become the most natural way of communicating and implementing it in VR, adding meaning to the module that is being investigated by a student. Speech enhances the environment inside VR and makes it much more intuitive and therefore, more real. With AI, students can interact more naturally, making these moments more conversational. Some examples may include being asked about how you are performing, or what you should do next. Searching for a particular module to study, or just simple things like turning the volume up or down. Voice can be used to control these interactions.
The AI engine can look at a student’s historical data, like assessment performance, speed and conceptual weaknesses to generate a personalized learning path for the student. The path is a linear progression of learning modules that he should follow to complete his long-term learning objectives. As the student progresses through the path, his performance is used as a feedback measure to correct and mould the learning path according to the student’s current needs or weaknesses. This way the path keeps changing in real time with student progress. A student can always come back to it to see where he stands and what he should tackle next.
Virtual Reality and AI together will empower teachers with better and more engaging teaching aides. Within the VR simulations and with help of AI, teachers would be able to track their student’s understanding of the topics being taught. As VR encourages active participation, it will be easier for teachers to identify possible gaps in understanding of the students and attend to those issues timely.
Teachers will be able to monitor access and analyse each student’s progress and provide instant guidance and feedback. There is a general misconception among educators that tools like VR discourages textbook learning or teaching.
However, that’s not the case as VR in education is a supplementary tool that enhances the skills of the students by making them go deeper into the core complexities of the subjects, where they can learn how Kinetic Energy changes to Potential Energy or the significance of ‘Seven Wonders of the World’ at their own pace. On the other hand, with integrated assessment scores, educators can bridge the learning gap and make learning fun and exciting for the students.