Kaleidoscope London is a VR community dedicated to promoting and provoking discussions about virtual reality creations.
I look at the Gillette ProShield VR Experience and analyse how it could have been target-marketed better.
A review of Psychonauts in the Rhombus of Ruin for the PlayStation VR (PSVR), by Double Fine.
To celebrate Ford Mustang’s success in Europe, Visualise and GTB, have produced a virtual reality recreation of C'était un rendez-vous (Rendezvous).
Guian New Area, China's national-level new area in Guizhou, mid-Western China, is helping businesses to realize opportunities in virtual reality.
Vera Grablechner discusses how virtual reality can be used for good, such as charities and the future.
Tara’s Locket is a short story adventure for 5-7 year olds set in a beautifully illustrated world in a unique virtual reality experience.
Global sales of smartphone VR headsets to grow fivefold from 2017 to 70 million by 2021, and Sales of dedicated VR headsets to grow to 22 million.
Ride roller coasters and theme parks in VR - lost ones from a long time ago. Because why not?
The first virtual reality app for language education to combine chatbots with speech recognition in virtual reality.
Blackjack Bailey VR is a casual, casino card game for virtual reality.
So last night I treaded where few men have stepped before, and taken a look at VR pornography in PornHub.
We’re in a unique moment in time which offers us the opportunity to blend traditional methods of filmmaking developed during the past 100 years with a new set of creative tools and displays in immersive content that allows filmmakers to engage and produce emotion in new and exciting ways.
As we head into 2017, discussions on virtual reality (VR) will begin to take centre stage once again as one of the hot topics for this year.
Pebble Studios have made adorable history by taking childhood imagination and turning it into a VR experience. Allowing the children to step into a world of their own imagination made real.
Zeality, the industry's first immersive media platform to bridge the gap between VR content, social engagement, and commerce, introduces Re/Lives. Re/Lives, also known as reaction videos, is an innovative patent-pending feature delivering a unique way to record and share your viewing experience within a 360 video. The feature will allow companies and media brands to drive fan engagement in markets such as Sports and Entertainment, Travel and Tourism, News and Media and more.