Now hopefully it would not look like the image used for this article - but regardless, an amazing feat indeed!
Seven months after opening, Ctrl V has already seen a fantastic response to its VR arcade and has quickly grown in popularity and size, with over 12,000 unique customers attending the Waterloo location alone. Part of its recent expansion efforts includes a four-station pilot with Landmark Cinemas and a single station location at Kitchener Public Library that is free for public use. An eight-station Ctrl V branded installation also opened up in Edmonton this past November.
Jaunt, the industry leader in cinematic virtual reality, today announced the availability of The Cinematic VR Field Guide: A Guide to Best Practices for Shooting in 360° from Jaunt Studios. Knowing that filming in VR for the first time can be daunting for aspiring and established filmmakers alike, as old rules of cinematography may no longer apply, this guide provides creatives with tips, tricks and lessons learned for entering into VR filmmaking.
HTC VIVE, the leader in room-scale Virtual Reality (VR), today announced VR For Impact, a $10 Million program to drive VR content and technologies that will create positive impact and change in support of the United Nation's Sustainable Development Goals by 2030. Virtual Reality provides a tremendous opportunity to develop and share ideas in impactful ways that lead to change, and through VR for Impact, HTC Vive will fund and support content and technologies that create the most powerful experiences to transform our world.
Blue Monday is said to be the most depressing day of the year. What better way of passing the blues than hanging out with some magnificent people? With VR Connects heading into London over the next couple of days, the time is ripe and ready to display the talent heading over to Steel Media's big event.
Immersive Reality and brands - looking into how VR, AR, and MR can be used by companies, and its further applications for empathy VR. In short, immersive reality provides a new perspective which doesn't take a small step - it's a leap into a whole new place in another galaxy.
Research and Markets has announced the addition of the "Mobile Virtual Reality" report to their offering. This research estimates that more than 88% of all consumer-grade VR head-mounted displays (HMDs) sold in 2016 were mobile, and the firm anticipates that the mobile domination of the VR market will continue for years to come, with mobile HMDs constituting three-quarters of annual consumer-grade HMD shipments in 2021.
Today I spoke to Harvey Ball, a magnificent man with an amazing bit of tech for rising VR developers.
Research and Markets has announced the "Global Virtual Reality in Gaming Market 2016-2020", which forecasts that the global VR in gaming market to grow at a rate of 84.4% during the period 2016-2020.
Ravensbourne and DoubleMe, a company which provides mixed reality holographic experiences has this week launched HoloPortal™, the UK’s first facility which captures still or moving objects and generates 3D virtual doubles placing them into virtual reality (VR), augmented reality (AR) and mixed reality (MR) worlds.
Virtual reality hardware expert and Microsoft’s only Chinese partner of Windows Holographic, 3Glasses showcases its new VR headset the Blubur S1 and 3Wand controller at CES 2017.
On July 6, 2016, Niantic released its augmented reality (AR) game, Pokémon Go. Over the course of the following few weeks, the game, according to SensorTower, was downloaded more than 15 million times, attracted 21 million active daily users and pulled in more than $160 million in under a month.
Intel is serious about bringing its Project Alloy untethered VR headset to the masses. This is huge.
Of all the best applications for the product, I have seen it at its best for construction work or being given directions. Having someone over your right eye give you advice and directions is an excellent way of getting work done. But I can also see the commercial elements, and these glasses seem to fit the ticket quite well. They are also an excellent example of immersive technology.
Now that Christmas is over and we are all sufficiently full and gaining a few kilogrammes of weight - its that time of the year again! The top predictions of 2017, from leaders and people of all kinds.
With Christmas comes the onslaught of new plastic tat to tempt the pockets of prospective buyers. The number of immersive reality-related goods is spiking upwards, with one in ten households housing the technology by the time 2017 rolls around. It's a good time for increased adoption and, with 2017 just coming, a time for software sales to get a spike upwards.