When early 360 video practitioners were giving talks complaining about the restrictions of GoPro rigs overheating, battery life, workflow and stitching issues, Richard confronted the core concepts by computer developing a bespoke rig and 3D printing his own – not by copying other rigs but through mathematical principles. The addition of wider lenses ordered from specialist suppliers, vertical stitch lines, synchronisation boards and heat management and all day battery lead to the OWL VR GoPro Rig which have been used in countless professional level shoots including shoots for top level brands like Direct Line Group, the NHS, Hinkley Point C and the Savoy Hotel. These same concepts are now seen in professional level cameras such as the Insta360 Pro amongst others Richard now shoots on a combination of insta360 pro and other cameras.
Production techniques: While filmmakers were containing their action to in front of a viewer. Richard was experimenting with 360 performance and choreography producing a 360 short with full lighting and a cinematic score. Well ahead of its time in 2016. Working on new techniques like virtual head removal and a digital dolly running on a bespoke Arduino program, Richard continues to push what is possible to get the best from the medium.
“360˚ video is a powerful tool as a performer can tell so much in a look, a line, or the way they move. That storytelling is what is important and it is difficult to achieve in Computer generated VR at the present time. I see a future where captured content sits alongside other digital assets to bring a story, a message, and true immersion to audiences”